Build Time Optimization for the Solo iOS Developer Running 5+ Apps
Day 30 of the 30-day iOS series. Real numbers, real DerivedData chaos, and the three things that actually move the needle on Xcode build times when you're maintaining multiple apps on one machine.
@Observable vs ObservableObject: What 1,000 Rows and a Redraw Counter Actually Showed Me
Day 13 of the 30-day iOS series. I built a redraw counter into BrewLog, put 1,000 rows in two identical lists side by side — one backed by @Observable, one by ObservableObject — and toggled a single favorite ten times. The row counts tied 10-10. The list counts didn't. Here's the real number, and exactly where it comes from.
Custom Liquid Glass Components: When to Leave the Defaults (and the Three Mistakes That Kill Your Frame Rate)
glassEffect(.regular, in:) with a custom shape, two glass blobs that morph into each other with glassEffectID, and the three things that turn buttery Liquid Glass into a stutter machine. Built on a real iPhone 17 Pro simulator, with the TDD seam that keeps the decision testable even though the render isn't.